particles_manifest { // Source Engine base "file" "particles/error.pcf" "file" "particles/antlion_blood.pcf" "file" "particles/blood_impact.pcf" "file" "particles/water_impact.pcf" "file" "particles/fire_01.pcf" "file" "particles/burning_fx.pcf" "file" "particles/combineball.pcf" "file" "particles/vortigaunt_fx.pcf" "file" "particles/rocket_fx.pcf" "file" "particles/train_steam.pcf" // GMod specific "file" "particles/gmod_effects.pcf" "file" "particles/precipitation.pcf" // Episodic "file" "particles/antlion_gib_01.pcf" "file" "particles/antlion_gib_02.pcf" "file" "particles/antlion_worker.pcf" "file" "particles/grub_blood.pcf" "file" "particles/hunter_flechette.pcf" "file" "particles/hunter_projectile.pcf" "file" "particles/striderbuster.pcf" "file" "particles/vehicle.pcf" "file" "particles/weapon_fx.pcf" }