"lang" { "Language" "English" "Tokens" { // Source entities "bounce_bomb" "Bouncy Grenade" "dynamic_prop" "Dynamic Prop" "entityflame" "Fire" "env_beam" "Beam" "env_fire" "Fire" "env_explosion" "Explosion" "env_laser" "Laser" "env_physexplosion" "Physics Explosion" "env_physimpact" "Impact" "env_physwire" "Wire" "func_brush" "Brush" "func_button" "Button" "func_conveyor" "Conveyer" "func_door" "Door" "func_door_rotating" "Door" "func_movelinear" "Moving Object" "func_physbox" "Physics Object" "func_physbox_multiplayer" "Physics Object" "func_plat" "Moving Object" "func_platrot" "Moving Object" "func_pushable" "Physics Object" "func_rot_button" "Button" "func_rotating" "Moving Object" "func_tracktrain" "Moving Object" "func_train" "Moving Object" "func_wall" "Wall" "func_wall_toggle" "Wall" "generic_actor" "Generic Actor" "cycler_actor" "Generic Actor" "grenade" "Grenade" "grenade_beam" "Mortar Beam" "momentary_rot_button" "Button" "momentary_door" "Door" "npc_concussiongrenade" "Concussion Grenade" "npc_contactgrenade" "Contact Grenade" "npc_handgrenade" "Grenade" "phys_magnet" "Magnet" "physics_cannister" "Cannister" "player" "Player" "point_hurt" "Point Hurt" "prop_door_rotating" "Door" "prop_dynamic" "Dynamic Prop" "prop_dynamic_ornament" "Dynamic Prop" "prop_dynamic_override" "Dynamic Prop" "prop_sphere" "Sphere" "prop_vehicle" "Vehicle" "prop_vehicle_choreo_generic" "Vehicle" "prop_vehicle_driveable" "Vehicle" "simple_bot" "Bot" "simple_physics_brush" "Brush" "trigger" "Trigger" "trigger_hurt" "Trigger Hurt" "trigger_impact" "Impact" "trigger_vphysics_motion" "Moving Object" "worldspawn" "World" "logic_choreographed_scene" "Choreographed Scene" "env_entity_dissolver" "Entity Dissolver" "point_template" "Entity Template" "npc_antlion_template_maker" "Antlion Spawner" "helicopter_chunk" "Helicopter Chunk" "weapon_cubemap" "Cubemaps" // Garry's Mod entities "base_ai" "Base SNPC" "base_anim" "Animated Entity" "base_brush" "Brush Entity" "base_edit" "Editor" "base_entity" "Entity" "base_gmodentity" "Entity" "base_nextbot" "Nextbot" "gmod_anchor" "Anchor" "gmod_ghost" "Ghost" "sent_ai" "SNPC" "sent_anim" "Animated Entity" "sent_brush" "Brush Entity" "sent_nextbot" "Nextbot" "weapon_swep" "Scripted Weapon" // Half-Life 2 NPCs "npc_advisor" "Advisor" "npc_barnacle_tongue_tip" "Barnacle Tongue" "npc_combine" "Combine" "npc_enemyfinder" "Enemy Finder" "npc_enemyfinder_combinecannon" "Combine Cannon" "npc_furniture" "Actor" "npc_missiledefense" "Missile Defense" "npc_turret_ground" "Ground Turret" "npc_apcdriver" "Combine APC" "proto_sniper" "Sniper" // Half-Life 2 entities "combine_bouncemine" "Combine Bouncy Mine" "concussiveblast" "Concussion Explosion" "crane_tip" "Crane Magnet" "crossbow_bolt" "Crossbow Bolt" "ent_watery_leech" "Water Leech" "env_headcrabcanister" "Headcrab Canister" "func_recharge" "Suit Recharger" "func_tank" "Mounted Gun" "func_tank_combine_cannon" "Combine Autogun" "func_tankairboatgun" "Airboat Gun" "func_tankapcrocket" "APC Rocket" "grenade_ar2" "SMG Grenade" "grenade_homer" "Homing Grenade" "grenade_pathfollower" "Pathfollowing Grenade" "grenade_spit" "Antlion Spit" "hl2mp_ragdoll" "Ragdoll" "hunter_flechette" "Flechette" "item_ammo_crate" "Ammo Crate" "item_item_crate" "Item Crate" "mortarshell" "Combine Suppression Device" "npc_bullseye" "Target" "npc_grenade_bugbait" "Bugbait" "npc_launcher" "Launcher" "npc_satchel" "Satchel Charge" "npc_tripmine" "Tripmine" "prop_combine_ball" "Combine Ball" "prop_dropship_container" "Dropship Container" "prop_vehicle_airboat" "Airboat" "prop_vehicle_apc" "Combine APC" "prop_vehicle_crane" "Crane" "prop_vehicle_jeep" "Vehicle" "prop_vehicle_jeep_old" "Vehicle" "prop_vehicle_prisoner_pod" "Pod" "rpg_missile" "RPG Missile" "trigger_waterydeath" "Water Leeches" "script_conditions" "Script" "scripted_sequence" "Scripted Sequence" "item_dynamic_resupply" "Dynamic Resupply" // Base Weapons (TODO: Do we need these here?) "basehlcombatweapon" "Weapon" "basehl2mpcombatweapon" "Weapon" "basehl1combatweapon" "Weapon" "basehl1mpcombatweapon" "Weapon" "weapon_hl2mp_base" "Weapon" // Half-Life 1 NPCs "monster_apache" "Apache Helicopter" "monster_barney_dead" "Dead Security Officer" "monster_bloater" "Floater" "monster_flyer" "Flyer" "monster_flyer_flock" "Flyer Flock" "monster_furniture" "Actor" "monster_generic" "Actor" "monster_grunt_repel" "Repelling Grunt" "monster_hevsuit_dead" "Dead Researcher" "monster_hgrunt_dead" "Dead Grunt" "monster_leech" "Leech" "monster_mortar" "Mortar" "monster_osprey" "Osprey" "monster_scientist_dead" "Dead Scientist" // Half-Life 1 entities "bmortar" "Big Momma Mortar Shot" "controller_energy_ball" "Energy Ball" "controller_head_ball" "Energy Ball" "crossbow_bolt_hl1" "Crossbow Bolt" "func_pendulum" "Pendulum" "func_tanklaser" "Tank Laser" "func_tankrocket" "Tank Rocket" "func_tankmortar" "Tank Mortar" "func_tankphyscannister" "Tank Canister" "func_tankpulselaser" "Tank Pulse" "garg_stomp" "Energy" "grenade_mp5" "MP5 Grenade" "grenade_hand" "Hand Grenade" "hornet" "Hornet" "monster_satchel" "Satchel Charge" "monster_tripmine" "Tripmine" "nihilanth_energy_ball" "Energy Ball" "rpg_rocket" "RPG Rocket" "speaker" "Speaker" "squidspit" "Bullsquid Spit" "xen_hair" "Xen Hair" "xen_hull" "Large Xen Spore" "xen_spore_small" "Small Xen Spore" "xen_spore_medium" "Medium Xen Spore" "xen_spore_large" "Large Xen Spore" "xen_tree" "Xen Tree" "xen_plantlight" "Xen Plant Light" } }